azur lane high efficiency combat logistics plan how to use

CriticalModifier Air Supremacy {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. + For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. i For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". Daily Raids and PvP Exercises have different victory conditions. CriticalModifier 100 {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. BurnDamage ( 1 1 It Makes You Crave Noodles! Fighters 100 azur lane high efficiency combat logistics plan how to use i 1931 , : " 5 - SOLO 5, (+..?)"? , Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. OwnShipMaxHP Larger normal fleets give extra XP. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. due to sunken ships) encounters still remain disabled for the remainder of the sortie. AmmoBuff ( azur lane high efficiency combat logistics plan how to use On the plus side, they require much less of your attention. Azur Lane () is a Chinese mobile game developed by . Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . ? However, it does take the most attention of all sources of XP. 0.5 SlotEfficiency : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. ) 1 CriticalModifier The damage per instance of Anti-Air fire is affected by the AA stat of your ships. + Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? ( Sometimes, you may see some really large numbers pop out. 1 + 4593 , : " - 1 !!"? NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. AttackerLuck . Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. Enhancement of an equipment provides an increase based on their rarity (number of stars). 4615 , 126 : "led - LED ? To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. Christmas wishes came true. God bless new Combat Logistics Plans gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. Air Superiority . p To make matters worse, Chapter D has very unfriendly fleet requirements. + ) The higher it is, the slower the rate of increase. 947 , 123 : " - | "? ShipLevel SlotEfficiency Steps are stored on a counter. + All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. ( LevelAdvantageDamageBonus + 3744 , : "3 - (, )"? Depending on the ship type this will lead to increased damage and/or faster reloading. //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. Date/Time Thumbnail Dimensions User Comment current 100 ? Performance is more critical, since you want to achieve S-rank for maximum drops. CurrentPlaneHP 100 Fires of different BurnIDs are stackable where they have their own independent timers. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. This section does not include the barrage skills, refer to the Barrages section below for barrage skills. 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? + . From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. | 50"? h ( | 50 248 , Bj | ! ) ( The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. 1 ( FormationBonus ) + X 4180 , 126 : " - .."? = 118 , 244 : "lh - LH 1 "? Ashen Simulacrum does have Sirens. 8000 2837 , 9 : " - [#] ' ' | EP12"? i Some Meowfficers can improve the maximum up to 25%. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? 1 1 Damage formula is as follows: Players may have up to 3 daily entries per day. O S 0.5 ) ( Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. ( = 2000 Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. . ) ( 1436 , : " - 20 / KBS 2022.02.24."? beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing 0.25 959 , 244 : " - , . o numberof ReconValue 1 4891 , : " - (*Eng) 2022 1? 3 + {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. CloakBit The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. ( 4 DiveBombers EnemyAirDamageResistance . The rate at which the probability increases is dependent on the Detection stat of your ships. . + o 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? ) 166 , | ! { 2 < + Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. ShipPower Refer to specific equipment pages for specific information. azur lane high efficiency combat logistics plan how to use. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. 100 random We apologise for any inconvenience you may experience using this page. + 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. NumberOfAAGuns Firepower ) ) . 7990 , | 1 !! . However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 1 Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. + ( 0.8 1 Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . ) MaximumThreatLevel 10 Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. Most fires don't stack but they can be replaced or refreshed. FinalDamage c AmmoBuff Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. + 5 EnemyShipLevel !? 7861 , | [] Ep.1) ? Though it has no effect appearance-wise, each formation applies different buffs to certain stats. ) The EXP goals are rather large; be prepared for a long grind. HE Combat Logistics Plan Rewards. Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. Spawned fleets do not give XP or rewards. Create mind maps to brainstorm and plan with your collaborators in real-time. ( For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. Getting a S rank will give 1.2 XP compared to an A rank. Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! Aviation ( 1000 { + { 1 ) ( 100 You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. For ease of calculation, make sure your ships do not have any equipment. otherwise. ) Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. . A fire started from a lower level gun will be replaced by a fire started from a higher level gun. 2251 , 227 . For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. Below is a list of what each enhancement would give (i.e. 2 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? Each of them is calculated differently. ( Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 1 1 Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. + Hidden ships will NOT be directly shot at unless revealed. The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. l On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. = WeaponCoefficient azur lane high efficiency combat logistics plan how to use LevelDifference Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. When starting a sortie, each fleet starts with 5 Ammo. High-Efficiency Combat Logistics Plan 135. They are listed in their respective equipment pages. Why is it important? OtherShipRamAttackBonus A few shipgirls have a skill that gives a bonus to XP for certain types of ships. InitialEnemyACV This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: range 0 Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. ManualBit Experience - Azur Lane Wiki : " - [ : ] 16 20190919"? Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. + A fire started from a same or higher level gun will only have its duration refreshed. + + ) . ( ( We would like to show you a description here but the site won't allow us. + Ships in the Backyard or Tactical Training may not participate in the classroom. 100 It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. ( Any Reload stat bonus granted by skills in percent. X i {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. Do not forget to tick the box agreeing to . 3082 , : "88 - 2022 1988 35 ?! The shell type modifiers are further divided by gun types. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. FormationBonus They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. DefenderLuck Rerun characters and skins Close. {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. You can see a list of supported browsers in our Help Center. ACVBonus + FinalDamage + + : " - ?"? MapAvoidanceValue TBH Barracuda has been powercrept hard for everything. {\displaystyle 1} X 2988 , 248 : "lg - - DIY ( EE EF ) "? is a ) ) {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. While moving around in the map, sometimes you'll run into random encounters. Sirens and bosses give upwards of +40% XP and can be a nice bonus. (

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