warframe impact to slash
Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Why is bleed important? people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Caps at 75% armor reduction at x10 stacks. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier - At maximum 10 stacks enemy is stunned. It causes enemies to flinch and recoil backwards. WARFRAME Wiki is a FANDOM Games Community. At high levels, Heavy Gunners are basically gods by comparison. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Slash as a base element is good against bare health. Only increases the Impact damage of rifles. All stack counters should be rolling counters, e.g. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. BY: Erica Ziegler-Smith . Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit 1/6 the damage it used to deal, but Bleed remains the same at 35. Warframe: All Damage Types Explained - TheGamer That's because Corrosive has a +75% against Ferrite. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Sad too because I already lvled up some of them thinking I was going to need them. These are the most common damage types. As above, you dont generally want to use them. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? New Impact to Slash Mods Hot or Not?! Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. generally they aren't too helpful, because for whatever reason, they max out at just +60%. Stacks indefinitely, but only ten stacks are shown at a time. Max Rank Description The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. yes, anyone shouldhave been able to see that coming. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Similar goes for Impact. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. 5 It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. super heavy Slash weighted), but honestly they're still not very good. Certain mods in Warframe allow you to add elemental effects to your weapons. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. (It's weaker than pure Viral before you even pair it with Slash.). i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Close. Rupture www.onrpg.com Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. as well as just because you have one and you Max Rank However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. As armor reaches infinity, damage approaches 0, with the exception of Bleed. 1 mod = 5 stacks (resets at 5 stacks) Only disadvantage of this melee is low impact and puncture damage. Only to then have the community complain that they want harder content. Magnetic can be created by combining Cold and Toxin. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . All trademarks are property of their respective owners in the US and other countries. . It's easy! Just about every endgame build uses Viral. We don't need complicated mods. you wont be sitting for so long hitting the same target. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. If you had to choose one stat, which would it be? Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". personal preference, I suppose. Combining two elemental mods will create a combined element. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Sawtooth Clip: +90% Slash, +90% Status Duration It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. However, the actual effects from the armor stripping are applicable for the whole squad. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. flux rifle might be another one I'd consider), then it gives a significant boost. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Best weapons for acolytes? : r/Warframe - reddit.com 310 Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. each stack has individual duration. Applying additional status effects will refresh the duration. Premium Powerups Explore Gaming. Posted by 5 years ago. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Instead, True damage ignores all armor that an enemy possesses. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. The only I/P/S damage mod worth equipping is Accelerated Blast. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Its shot deals Impact, Slash, and Puncture damage types simultaneously. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. At 6000 ferrite armor, 100 Corrosive deals 29 damage. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. 5p33dy_01, June 26, 2020 in Weapons. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. He is currently a Freelance writer for TheGamer and Game Rant. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Despite the nerf to scaling, a fundamental problem remains. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Learn everything about Warframe's Ash. Internal Bleeding | WARFRAME Wiki | Fandom Warframe - Khora Prime Slash Whipclaw Stats Stick Build Each weapon now also gives three different types of damage: impact, puncture and slash. Let's go over how they work. Impact Damage is one of the three physical damage types. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. . 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. and if you dont have the elemental mods you need to build optimally. 6 Forma Acceltra Build by VYXN - 460k dps viral+slash crescent slicer This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. You rarely see Radiation used in high-level content except for status primers and niche builds. New player here. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Increases effectiveness against enemies with Shields, especially Corpus units. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Sign up for a new account in our community. Impact: Impact Damage is one of the three physical damage types. Introduced that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Corrosive is created by combining Toxin and Electricity. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Out of the three i would say impact is the least important, unless you're fighting against corpus. You need to be a member in order to leave a comment. At low levels, IPS fine. The Synoid Helicor deals the most impact damage of the hammer-type weapons. Gas is created by combining Heat and Toxin. Band Aid Mod site:forums.warframe.com - Search Melee units are unaffected by Blast's status effect. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Manage all your favorite fandoms in one place! On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. https://www.warframe.com/droptables If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Impact, Puncture, Slash: Warframe Damage Rundown (2020) For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. 6 . At low levels, Heavy Gunners are several times tankier than Butchers. yes it should, but it shouldnt make enemy levelredundant. This is even though Fulmin already has innate Electricity.). All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Yet, anything someone says thatregards nerffing that power, isrejected by the community. A +10% slash would make the weapon deal 5 more slash damage. Warframe: Quick Start Guide if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Learn everything about Warframe's Ash. Rupture is a mod that increases the Impact damage of Rifles. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Create an account to follow your favorite communities and start taking part in conversations. Reloads are faster while sprinting, even more so in Gauss' hands. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. WARFRAME Wiki is a FANDOM Games Community. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. That's not how the math works. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Recommended for use with weapons that have a higher Impact damage than other damage types. Can be combined with Crash Course to provide a 150% increase to Impact damage. Radiation is the result of combining Heat and Electricity. That was what I was looking for. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. True damage is an unlisted damage type that some Warframe abilities possess. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. I can see how my suggetion may seem to complicate things, but it doesnt really. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. 14 Tenet Livia. 4x multiplier is insane (not to mention it further overpowers melee). The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Kuinka tappaa Eidolon Terralyst Warframe: Plains of Eidolonissa Viral is the result of combining Toxin and Cold. Damage = impact + puncture + slash + elemental even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Now. In general, Viral is the strongest damage type. Manage all your favorite fandoms in one place! The exceptions are: Accelerated Blast, which adds from the entire base damage. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Only Physical damage type worth a damn is Slash. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Puncture vs. Impact vs. #Warframe New Impact to Slash Mods Hot or Not?! Slash Vs Impact Vs Puncture? - Players helping Players - Warframe Forums Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Best Melee Weapons & Bows in Warframe 2023 | Warframe School Type Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Void damage is reserved for Operator Amps and the Xaku Warframe. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit.
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